Iphone Simulator Mac Without Xcode
Feb 15, 2018 To launch a Simulator without running an app. Do one of the following: Choose Xcode Open Developer Tool Simulator. Control-click the Xcode icon in the Dock, and from the shortcut menu, choose Open Developer Tool Simulator. To launch a watchOS Simulator without running an app. Do one of the following. Open up Xcode and Launch the iOS Simulator by clicking on the dropdown Xcode Open Developer Tool iOS Simulator. Go back to Terminal and Run the following command to install the app to the simulator which you just opened. (replace and drag and drop the simulator build you downloaded into the terminal window. Ios Simulator For Mac Without Xcode 10. How to select your iPhone as the “Simulator” Device. Simulator is in quotes here since this will create an actual app on your phone; it’s no longer a simulation. Open up a project in Xcode and click on the device near the Run button at the top left of your Xcode screen. Plug your iPhone into your computer. 2-Step process to Launch IOS simulator for mac without Xcode Iphone Simulator Mac. Go the Spotlight Search (cmd + space) and type in “Simulator” to launch the default simulator. You could alternatively go to the Applications tab in the finder Window and select Simulator from the list of applications. Ios Simulator For Mac. Feb 11, 2020 Launching the Simulator, though, always requires opening Xcode and going to Developer Tools. Because the Simulator.app is embedded within the Xcode app bundle, apps like LaunchBar won’t find it to index it. LaunchBar, which is my launcher of choice, also ignores aliases, so dragging Simulator.app out to /Applications as an alias also doesn.
Important:The information in this document is deprecated in Xcode 9. For Xcode 9 and later, see Simulator Help by choosing Help > Simulator Help in Simulator.
Simulator app, available within Xcode, presents the iPhone, iPad, or Apple Watch user interface in a window on your Mac computer. You interact with Simulator by using the keyboard and the mouse to emulate taps, device rotation, and other user actions.
The chapter presents the basics of using Simulator. You can perform these steps using your own iOS app or, if you do not have an app to use, with the HelloWorld sample code. For more detailed information on interacting with Simulator and using it to test and debug your apps, refer to the later chapters in this guide.
Access Simulator from Xcode
There are two different ways to access Simulator through Xcode. The first way is to run your app in Simulator, and the second way is to launch Simulator without running an app.
Running Your iOS App
When testing an app in Simulator, it is easiest to launch and run your app in Simulator directly from your Xcode project. To run your app in Simulator, choose an iOS simulator—for example, iPhone 6 Plus, iPad Air, or iPhone 6 + Apple Watch - 38mm—from the Xcode scheme pop-up menu, and click Run. Xcode builds your project and then launches the most recent version of your app running in Simulator on your Mac screen, as shown in Figure 1-1.
Note: If you are testing an app with a deployment target of iPad, you can test only on a simulated iPad. If you are testing an app with a deployment target of iPhone or universal, you can test on either a simulated iPhone or a simulated iPad.
Running Your watchOS App
To run your WatckKit app, choose a combination of an iOS device and watchOS device from the Xcode scheme pop-up menu. For example, to run the watch app in a 38mm watch paired with an iPhone 6, choose 'iPhone 6 + Apple Watch - 38mm' from the scheme pop-up menu.
Running the WatchKit target launches two simulators, one for the iOS device and one for the watchOS device. Figure 1-2 shows an iPhone 6 and a 42mm watch running in two different simulators.
Running Your tvOS App
To run your tvOS App, choose a tvOS device from the Xcode scheme pop-up menu. Running the tvOS target launches the most recent version of your app in a simulated new Apple TV device, as shown in Figure 1-3.
Launching Simulator Without Running an App
At times, you may want to launch Simulator without running an app. This approach is helpful if you want to test how your app launches from the Home screen of a device or if you want to test a web app in Safari on a simulated iOS device.
To launch a Simulator without running an app
Launch Xcode.
Do one of the following:
Choose Xcode > Open Developer Tool > Simulator.
Control-click the Xcode icon in the Dock, and from the shortcut menu, choose Open Developer Tool > Simulator.
To launch a watchOS Simulator without running an app
Launch Xcode.
Do one of the following:
Choose Xcode > Open Developer Tool > Simulator (watchOS).
Control-click the Xcode icon in the Dock, and from the shortcut menu, choose Open Developer Tool > Simulator (watchOS).
Simulator opens and displays the Home screen of whichever simulated device was last used.
View the Installed Apps
From the Home screen, you have access to all of the apps that are installed in the simulation environment. There are two ways to access the Home screen in Simulator from your app:
Press Command-Shift-H.
Choose Hardware > Home.
Use the installed apps to test your app’s interaction with them. For example, if you are testing a game, you can use Simulator to ensure that the game is using Game Center correctly.
iOS Device Home Screen
Much like the Home screen on an iOS device, the simulator’s iOS Home screen has multiple pages. After clicking the Home button (or accessing the Home screen through the Hardware menu), you arrive at the second page of the Home screen. To get to the first page, where all of the preinstalled apps are found, swipe to the first Home screen by dragging to the right on the simulator screen.
On the Home screen, you see that all of the apps that have been preloaded into Simulator. See iOS Device Home Screen.
The apps that you see on the Home screen are specific to the iOS device simulation environment. Because Passbook and the Health app are available only for the iPhone, these apps don’t appear if you are simulating a legacy device or an unsupported device type.
watchOS Device Home Screen
The Home screen for a simulated watchOS device behaves the same as it would on an actual device. You can click and drag to simulate the finger dragging around the screen and launch an app by clicking on it. Figure 1-4 shows the home screen of a 42mm watch with a developer app, the Lister sample code.
Use Safari to Test Web Apps
From the Home screen, you can access Safari within Simulator. Use Safari to test your iOS web apps directly on your Mac.
From the Home screen, click Safari.
In the address field in Safari, type the URL of your web app and press the Return key.
If your Mac is connected to the Internet, it displays the mobile version of the URL you specified. For example, type apple.com
into the address field and press Return. Safari displays the Apple website. See Figure 1-6.
Use Maps to Simulate Location Awareness
Simulator provides tools to assist you in debugging your apps. One of the many features you can debug in Simulator is location awareness within your app. Set a location by choosing Debug > Location > location of choice. The menu has items to simulate a static location or following a route.
A simulated watchOS device with the location set to None checks the paired iPhone device for the location.
You can specify your own location, which can be seen in the Maps app.
From the Home screen, click Maps.
Choose Debug > Location > Custom Location.
In the window that appears, type the number
40.75
in the latitude field and the number-73.75
in the longitude field.Click OK.
Click the Current Location button in the bottom-left corner of the simulated device screen.
After completing this task, notice that the blue dot representing your location is in New York, NY, near the Long Island Expressway, as shown in Figure 1-7.
Change the Simulated Device and OS Version
Simulator provides the ability to simulate many different combinations of device type and OS version. A device type is a model of iPhone, iPad, or Apple TV. Some iPhone devices can also have a paired Apple Watch. Each device-OS combination has its own simulation environment with its own settings and apps. Simulator provides simulators for common device-iOS, device-watchOS-iOS device, and device-tvOS combinations. You can also add simulators for a specific combination you want to test. However, not all device type and OS version combinations are available.
Note: To test apps for the iPad mini, use a simulated iPad with the same pixel resolution as the iPad mini.
You can switch between different device-OS combinations. Switching closes the window for the existing device and then opens a new window with the selected device. The existing device goes through a normal OS shutdown sequence, though the timeout might be longer than the one on a real device. The new device goes through a normal OS startup sequence.
To change the simulated device
Choose a Hardware > Device > device of choice.
Simulator closes the active device window and opens a new window with the selected device.
If the device type and OS version combination you want to use is not in the Device submenu, create a simulator for it.
To add a simulator
Choose Hardware > Device > Manage Devices.
Xcode opens the Devices window.
At the bottom of the left column, click the Add button (+).
In the dialog that appears, enter a name in the Simulator Name text field and choose the device from the Device Type pop-up menu.
Choose the OS version from the iOS Version pop-up menu.
Alternatively, if the iOS version you want to use isn’t in the iOS Version pop-up menu, choose “Download more simulators” and follow the steps to download a simulator.
Click Create.
If the OS version you want to use is not installed, download it and follow the steps to add a simulator again.
To download a simulator
In Xcode, choose Xcode > Preferences.
In the Preferences window, click Downloads.
In Components, find the legacy simulator version you want to add, and click the Install button.
You can also delete and rename simulators in the Devices window.
To delete a simulator
In Simulator, choose Hardware > Device > Manage Devices, or in Xcode, choose Window > Devices.
Xcode opens the Devices window.
In the left column, select the simulator.
At the bottom of the left column, click the Action button (the gear next to the Add button).
Choose Delete from the Action menu.
In the dialog that appears, click Delete.
To rename a simulator, choose Rename from the Action menu and enter a new name.
For how to manage real devices that appear in the Devices window, read Devices Window Help.
Alter the Settings of the Simulated Device
You can alter the settings within Simulator to help test your app.
On a simulated device, use the Settings app. To open the Settings app, go to the Home screen and click or on tvOS, choose Settings. In Figure 1-8 you see the Settings app as it appears when launched in the iOS simulation environment.
The Simulator settings differ from the settings found on a hardware device. Simulator is designed for testing your apps, whereas a hardware device is designed for use. Because Simulator is designed for testing apps, its settings are naturally focused on testing, too. For example, in a simulated iOS device the Accessibility menu provides the ability to turn on the Accessibility Inspector, and the Accessibility menu on a device allows you to turn on and off different accessibility features.
Through the settings, you can test both accessibility and localization of your app. See Testing and Debugging in iOS Simulator for information on how to manipulate your settings for the various types of testing you are interested in.
Remember: Changes made in the Settings app of simulated device affect only the simulation environment that is currently running.
Rotate iOS Devices
You can use Simulator to manipulate the simulated device much as you do a physical device.
To rotate your simulated device, choose Hardware > Rotate Left. When you rotate your simulated device, Settings rotates (see Figure 1-9), just as it would on a hardware device.
Test in Simulator and on a Device
Simulator is designed to assist you in designing, rapidly prototyping, and testing your app, but it should never serve as your sole platform for testing. One reason is that not all apps are available in the simulator. For example, the Camera app is available only on hardware devices and cannot be replicated in the simulator.
In addition, not all bugs and performance problems can be caught through testing in Simulator alone. You’ll learn more about performance differences in Testing and Debugging in iOS Simulator. You can also find more information on testing your app on a device in Launching Your App on Devices in App Distribution Guide.
Quit Simulator
Simulator continues running until you quit it. Quitting Xcode will not close Simulator because they are separate applications. Similarly quitting simulator will not close Xcode.
To quit Simulator, choose Simulator > Quit Simulator. The device is shut down, terminating any running apps.
Note: Both Simulator and watchOS Simulator can be open at the same time.
Copyright © 2018 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2018-02-15
Question or issue on macOS:
In my iPhone app, I have many ASCII arts which I need to insert into the database.
I am using the simulator and pasting the textpic in the textview to insert the ASCII art to database.
Here the clipboard of simulator once pastes the art properly but when I copy another art then too it pastes the previous art into textview.
How to solve this problem? Is there a work around for this or any better approach?
How to solve this problem?
Solution no. 1:
Iphone Simulator Mac Without Xcode Key
I was getting frustrated with copy and paste in the simulator and couldn’t figure out what was going on.
Results were similar to what you describe: copy and paste would sometimes paste the same value as I had copied before, but not what I just copied to the clipboard.
I finally realized that the simulator has it’s own clipboard, separate from the main OS X clipboard.
You use the touch-based copy and paste commands to paste into your application from the simulator clipboard.
You can use the standard OS X copy paste shortcuts (Command-X,C,V) to paste from the system clipboard into the simulator clipboard.
So to copy and paste from Chrome (for example), you select the text in Chrome, Command-C to copy. Then switch to the simulator, Command-V to paste into the simulator clipboard. Then in your application, you simulate a touch in the textfield to bring up the paste option, then simulate a touch to the paste button to paste the simulator clipboard contents into the app.
The menu options do the same thing as the keyboard shortcuts–copy/paste between the system clipboard and the simulator keyboard.
Now that I figured it out, I actually like it much better than if the simulator clipboard was automatically tied to the OS X clipboard.
Solution no. 2:
From Xcode 9.0 or above:
Open simulator
Click on “Edit” from top menus
Enable -> “Automatically Sync Pasteboard”
If already enable then disable it and enable again.
Long press to paste your text i.e copied
Below Xcode 9.0
- Copy text from anywhere
- Paste on the simulator by command (command + v), it will show nothing
- Then press (command + shift + v)
it works for me
Solution no. 3:
⌘ +
C – Copies the contents of the iOS clipboard to OS X. This works for both text and images.
⌘ + ⇧ + C – Copies the selected text (or whatever else responds to the copy: selector in your app) to the iOS clipboard. This one does not appear in the menu.
⌘ + ⌃ + C – Copies a screenshot of the iOS app (without the simulator’s chrome) to the OS X clipboard (Use ⌘ + S to save it to a file on the Desktop instead).
⌘ + V – Copies the contents of the OS X clipboard over to iOS, but doesn’t paste it. Again, this works for both text and images.
⌘ + ⌃ + V – Pastes the OS X clipboard in the iOS app, but leaves the clipboard unchanged. This does not work with images.
Source: http://olemoritz.net/copypaste-in-the-ios-simulator.html
Solution no. 4:
In Xcode 9 or above:
1. Active simulator
2. Check menu “Edit -> Automatically Sync Pasteboard”
3. Enjoy 🙂
Solution no. 5:
This is strange issue in my pc. I have macOs Sierra 10.xx++ installed in my mac. What i do is ,
Copy the content from your mac using
command + c
or keyboard.Now press
command + v
in the particular place you want to paste the content.Now Paste in the simulator using
command + shift + v
Working well. Confirmed answer.!
Solution no. 6:
Check out the text
property of the UITextView
. Simply load your textpic into an NSString
, and set that string to be the text
property of the TextView.
Solution no. 7:
You can copy the content from mac using ⌘ + ⇧ + C and paste in browser url using ⌘ + V .
Iphone Simulator Install App
It’s working for me.
Solution no. 8:
As a last step try to restart Xcode and iOS simulatorMenu -> Hardware -> Restart
Solution no. 9:
Got the solution:
From iPhone Simulator menu.
Third option: Restore Content and Settings.
Iphone Simulator Mac Without Xcode Free
You will lose all the apps installed in the simulator along with the settings.
Install Ipa On Ios Simulator
Got this working for me.